MC Server – Setting up your property.


104_residencelogocrop
Hello everyone, in this post i’ll be giving you instructions on how to set up your property in the server!

First off you will need a wooden axe, and find where you want your property to start. In this case you want to get a diagonal property, so in theory you actually create a rectangle property shape. Left click the start point of your property then head to the end point which should be diagonally and right click a block on the end location. you should’ve gotten a message saying “primary selection point” and “secondary selection point”. Now on your keyboard type the following without the parenthesis: “/res select vert” press enter on your keyboard. Next replace housename with the whatever you want to name your property, type: “/res create housename” you should now have created your property! Congrats, but now you want to protect your territory right? right!

here are a list of flag commands you can use in order to protect your property.

To set a flag type the following: “/res set housename <flag> <true>/<false>” and replace <flag> with one of the commands below (don’t type the < or > ) also replace <true/false> with either true or false. Again don’t type the < or >.
replace the housename with your property’s name!

for example, if I wanted to protect my territory from anyone else building on it or destroying blocks there then i would essentially type: /res set housename build false

<build> Controls building permission (placing and breaking) also prevents crop trampling. True = allows building, false = prevents building.
<bucket> Controls use of bucket. True = allows use, false = prevents use.
<move>  Controls whether player/group can move inside the residence. True = normal movement, false = denies entry.
<tp> Controls teleportation in the residence. True = allows teleports, false = prevents teleports.
<use>  Controls ability to use/access objects in the residence. True = normal server rules, false = denies usage.
This includes doors, chests, furnaces, dispensers, levers etc. Overrides ‘container’ if applicable.
<cake> Controls whether cake can be eaten. True = Cake is edible, False = Cake is inedible. use
<enchant> Controls whether enchanting tables can be used. True = Can be used, False= Cannot be used. use
<brew> Controls whether brewing stands can be used. True = Can be used, False= Cannot be used. use
<table> Controls whether workbenches can be used. True = Can be used, False= Cannot be used. use
<diode> Controls whether redstone repeaters can be used. True = Can be used, False= Cannot be used. use
<lever> Controls whether levers can be used. True = Can be used, False= Cannot be used. use
<button> Controls whether buttons can be used. True = Can be used, False= Cannot be used. use
<door> Controls whether doors and trapdoors can be used. True = Can be used, False= Cannot be used. use
<pressure> Controls whether pressure plates can be used. True = Can be used, False= Cannot be used. use
<bed> Controls whether beds can be used. True = Can be used, False= Cannot be used. use
<note> Controls whether note blocks can be used. True = Can be used, False= Cannot be used. use
<destroy> Controls ability to break blocks. True = allows block breaking, false = prevents block breaking. build
<place> Controls ability to place blocks. True = allows block placing, false = prevents block placing. build
<trusted> Early “Macro” flag that adds a player with build, container, move, tp, and use.
<redstone> Macro flag that adds a player with diode, lever, button, and pressure.
<craft> Macro flag that adds a player with brew, table, and enchant
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